class Animal:
    def __init__(self, name, breed, aggressivity, ife_value):
        self.name = name
        self.breed = breed
        self.aggressivity = aggressivity
        self.life_value = life_value
    def attack(selfself, animal):
        animal.life_value -= self.aggressivity
        if animal.life_value <= 0:
            print('{}攻击{}一次，{}被杀时！'
                  .format(self.name, animal.name, animal.name))
            return True
        else:
            print('{}攻击{}一次，{}的生命值还有{}'
                  .format(self.name,animal.name, animal.name, animal.life_value))
    def eat(self):
        pass
    def roleInfo(self):
        print('昵称:{}，品种{}，攻击力{}，生命值{}'
              .format(self,name,self.breed,self.aggressivity,
                      self.life_value))
class Cat(Animal):
    def eat(self):
        self.life_value += 50
        print('{}增加一次生命值，还偶有生命值{}'
              .format(self.name,self.life_value))
class Dog(Animal):
    def eat(self):
        self.life_value += 30
        print('{}增加一次生命值，还有生命值{}'
              .format(self.name, self.life_value))
print('-----角色信息-----')
cat = Cat('Mliy', '波斯猫', 30, 200)
cat.roleInfo()
dog =Dog('Lucky','哈士奇', 50, 200)
dog.roleInfo()
print('***开始战斗***\n'
    '***k或k键控制猫攻击，L或l控制猫增加生命力***\n'
    '***-键控制狗攻击，+键控制狗增加生命力**')
while True:
    order = input()
    if order == 'K' or order =='k':
        if cat.attack(dog):
            break
    elif order == '-':
        if dog.attack(cat):
            break
    if order == 'L' or order == 'l':
        cat.eat()
    elif order == '+':
        dog.eat()